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Villians

The Current Master Templars (Excluding Randal, as seen second from the left)

The Templar Order as they are offically known, is one of main antagonist groups in Twokinds. Templar Assassin is a ranged character. Her primary attribute is agility. The hero is mainly taken as a midlaner. Most effective in the mid game. They are the largest known magic guild, specializing in primarily in magic, and are committed to the study and training of magic use. They are led by a council of powerful members known as the Master Templars and these Master Templars are then led by one Grand Templar, currently held by Brahn. The Templar appear to work very closely with both the Human Kingdom and their army, appearing alongside or leading groups of normal troops. The membership requirements appear to be quite simple, anyone who wishes to join may train as an Apprentice. However if you do not show enough magical ability you will be urged to leave, an example of this would be what happened to Red. The Templar also seem to only accept largely Human members, however members such as Euchre and an unnamed Wolf Keidran seen of Page 599 seem to show a few exceptions, Basitin members are all but non-existent due to their inability to use magic, without mental damage. Though the true motives and goals of the group remain shrouded in mystery they seem to work in the interest of the Human Kingdom.

Appearances In The Main Comics[]

During times of hostility, they would serve as battlemages for the Human armies, proving to be an effective match for theKeidran, who could use magic by harnessing the mana found in special stones, which enabled a greater majority of Keidran to harness magic, where as few Humans are capable of it.

Initially, the Templars had little political influence, until an aggressive Templar known as Trace Legacy executed a coup against the previous Grand Templar, Mary Silverlock (Raine's mother). Under Trace's rule, the Templar expanded to encompass many aspects of Human society, effectively displacing the Human government, military, law enforcement and many industries (including the currency), leaving the leaders of these aspects as weak figureheads. While still technically answerable to the King, Trace Legacy became the de-facto dictator and set up a brutal dominion over Human and Keidran alike.

To further expand the Templar influence, Trace Legacy ordered the construction of 'Towers ', essentially inexhaustable repositories of mana capable of enhancing the abilities of any Templar magic user linked to it. These Towers also served as bases of operations and power-control over the local Human populations; they came to be seen as visible and intimidating reminders of the Templar's power. Trace Legacy appointed his own cabinet of Master Templars to aid in this expansion, with the goals of destabilising the Basitin nation, instigating a war with the Keidran and gaining total control over the Human population. With the dramatic increase of power these Towers lent to the Templar mages, the slim balance of peace was broken. The Keidran found themselves at a terrible disadvantage and talk began of open warfare.

In Trace's absence, the Master Templars he appointed have taken up his rule, though they appear to be growing increasingly divided, and determined to fulfil their own agendas. A side-effect of this appears to be a move away from Trace's hardline policies, as it would appear that the Templars have began recruiting rogue Keidran. To what private ends the Master Templars act remain as yet unknown, although it would appear that their goals are at odds, with some secretly lending aid to the main cast and even factions of Keidran while others attempt to destroy them.

Notable Members[]

Current[]

Former[]

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