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Raine Silverlock (IPA(key) /reɪn ˈsɪlvərlɑk/) is the daughter of the previous Grand Templar. Due to her father's Perfect Transformation spell, Raine is the first known case of a Keidran and a Human reproducing. Though Raine is truly Human and both of her parents were in a Human form when she was presumably conceived she remains cursed to be a Keidran herself so long as her own Mana is not suppressed. Raine spent much of her early life shut away and sheltered from the outside world due to her mother's fear of what the very existence of Raine could do to her reputation. Though Mary was shown to care about her daughter, as seen by the core of her intentions in Raine's upbringing to protect her too, she also saw Raine as a problem.

TBA

From the Author[1][]

Personality[]

"In Human form, Raine is a shy and slightly naive young girl. However, due to lack of experience as a Keidran, Raine can sometimes lose herself to the wild nature of her other form."

Biography[]

"Raine is the daughter of the former Grand Templar. She was born under unusual and unnatural circumstances, and as a result possesses unpredictable magical power. The wild nature of her magic causes her to experience physical transformations between Keidran and Human forms. These transformations are usually kept in check by artifacts enchanted to suppress her magic. Throughout her life, Raine's mother has kept her Keidran form a secret from others in the Templar order, and even Raine herself. But as Raine matures, her bestial side becomes increasingly restless from years of suppression."

Appearance[]

TBA

Biography[]

History[]

Raine was cursed from birth to appear Keidran because of her father, Euchre. Euchre was a Keidran who had transformed himself physically into a human through magic so he could attend the Templar Academy and while attending the academy began a sexual relationship with Mary Silverlock. Euchre never told Mary about his true form and she only found about his true form after his cousin Roselyn told her, she was already pregnant with his child by this point. Human/Keidran hybrids were not allowed by Ephemural at the time and Raine, although born human, was cursed to transform into Keidran from birth.

The birth of Raine was kept a tightly-guarded secret, as "A High Templar giving birth to a Keidran would have been a scandal." Presumably the only people to have known the truth were Mary herself, Euchre and depicted in the Side Sketches Mary's midwife who was cursed by her to never be able to talk about the birth. Raine was given a locket to wear which would keep her magic "at bay" because the curse put upon her was magic in nature, while it stopped the effects of the curse while worn it also would limit her own large magical potential. As a result of her largely uncontrollable transformations, Raine was made to live a large part of her childhood in a cabin far away from civilization. When she was 12 years old she accidentally stepped on the aforementioned locket, fracturing it, this was how she first discovered her ability to change between Keidran and Human.

Following the death of his wife a high ranking member of the Templar, Trace Legacy, successfully overthrew Mary and assumed the position of Grand Templar himself. After her defeat Trace used his magic to transform Mary into a Keidran herself and sold her and her daughter (the specifics of how Trace knew of Raine's existence are unknown) into slavery to eliminate them as a threat. Mary and Raine were later freed by Euchre although Mary was none to happy to see him after all their years apart, Raine did not seem to recognize him at all. Mary replaced the necklace by enchanting one of Raine's shackles to suppress her powers of transformation soon after. Raine mentions spent time living in Lyn'Knoll with her mother after their escape and notes that they were treated nicely.  Eventually however, they were separated while on the run for unknown reasons and this led Raine to run into the majority of the members of what would become Group B on their way to track down the now amnesiac Trace. Mary on the other hand was soon contacted by Ephemural and the two of them joined forces to take revenge on Trace

Chapter 2[]

Raine bumps into Red, Maren, and Karen as they are searching for Trace. She is scared that they are going to hurt her, but Karen asks her to come along with them.

Chapter 3[]

Maren asked Raine why she was running, and Raine lies that she was enslaved by Keidran and escaped. Maren then suggests she come with them to a nearby city for supplies. Raine tries to decline, but Karen insists she come along. She later accompanies Karen and Maren to a bath, and Flora later joins them. Red bursts into the ladies' bath having found Trace, but Flora gets jealous that Maren and Karen are giving him attention and drags him out. Raine, Red, Maren, and Karen then follow him to a tavern. They then hear Trace scream from one of the rooms and barge in while Sythe and Keith do the same. After they stop fighting, they all enjoy a pizza together that was delivered to the room.

Chapter 4[]

The next morning, Raine wakes Red, Maren, and Karen up and they realize the overslept. They hurriedly leave the tavern to continue following Trace.

Chapter 6[]

Raine travels with Team B to the port city. She then sees a Templar tower there and remarks about her mother. She begins searching for her while Ephemural is attacking Trace. She finally catches up with her when Trace finally defeats Ephemural. Raine is in awe that Trace managed to save Flora, but Mary says that Keidran are still their enemies.

Chapter 12[]

After the climactic battle with Ephemural, Raine apparently stays with the group at their village. She is seen talking to Red who asks her why she keeps her shackle around. As he does, he opens the shackle and Raine transforms into her wolf form, unknown to him as she is behind him. He then expresses his disgust at Keidran enslaving humans when they are called downstairs by Sythe. Red closes the shackle and Raine turns back into a human. Sythe attempts to help them escape the village as it is being attacked by the Wolves, but he is caught by them and declared a traitor. Raine tries to reason with them but accidentally teleports Group B. Unfortunately, they are only teleported ten meters so they run away from the Wolves.

Chapter 13[]

After running away from the village, Team B soon encountered a Templar platoon along the road and ask them for help. The Templar Commander was warned by a Keidran member of her ranks that Sythe was the nephew or the Border Forest Tribe's Grand Duke which led her to believe they were all a group of spies. After escaping the Templar which seemed to give up on perusing them in favor of assuming their patrol the group had nowhere to go in Keidran or Human lands now though Raine suggested they travel to the hidden village of Lyn'Knoll, where Raine and Mary had lived for some time during Trace's rule as Grand Templar. Red mentions that the Templar put a bounty on the village, but Raine insists that they keep it a secret because the village was nice to her.

Chapter 15[]

Team B is seen camping in the woods, having to trade in their clothes for rags to afford supplies. Raine taunts Sythe as he is trying to spear fish in a river, when Red approaches her. He begins ranting about how he can't trust Keidran when her shackle, which is hanging from a branch with other laundry, falls down from the branch when Sythe tries to grab his pants, causing it to fall off and crack and Raine to grow wolf ears. As she is listening to Red's rant, she tries to assure him that not all Keidran are bad, and as she does she grows a tail was well. She then notices her transformation when looking at her reflection in the river and tells Red not to look. She tries to calm herself down to revert back to a human, but then Red asks her out and her arms and legs transform as well. Suddenly though, they hear Maren scream and Red and Sythe rush to help her while Raine hangs back to avoid being found out. She fully transforms into a wolf and notices that the shackle broke. She considers telling the rest of Group B the truth when she notices that Maren is actually Zen, disguising himself with an illusion spell. Just as Zen is about to attack Red and Sythe, she tackles him. Red doesn't recognize her as Raine and so he thinks a random wolf is attacking Maren and attacks Raine, injuring her. Raine explains that Maren is an impostor and Red doesn't believe her, but then when she said that Red liked her, he finally recognizes her as Raine. Zen meanwhile is exposed as an impostor and tries to retreat, he is caught by Sythe but manages to escape. Meanwhile, Raine feels ill and collapses. Sythe cares for her injuries and leaves her to rest.

Chapter 16[]

After recovering from the injury she received from Red she explains her past to him and Sythe. She then points out the awkwardness of Red hating Keidran, but he claims he never stated that. Raine then points out he's said so multiple times, and he admits it, but he says he still likes her. Sythe then reminds them that Zen is still lurking around and Raine offers to heal Karen and Maren who are unconscious due to Zen's poison.

Chapter 17[]

Raine emerges from Karen and Maren's tent having looked at their condition, but informs Red and Sythe that they are stable but kept asleep and they need the antidote from Zen to cure them. The three of them then discuss what to do with them. Red suggests she use magic since her mother was Grand Templar, but she cannot in her wolf form. Distraught, she goes back to her tent to try and change back to no avail. She then tries to repair the shackle so she can turn back into a human. Meanwhile, Red and Sythe get into an argument and Sythe storms off. Zen then takes the opportunity to ambush Sythe, but this was part of their plan as Red hits Zen from behind with a rock.

Team B managed to tie Zen to a tree while he was unconscious. Raine celebrates their victory and insists that they're friends now, when she suddenly shifts back to being a human, but only halfway. They then discuss who should keep watch over Zen while they wait for him to wake up, and Raine volunteers since she had just woken up.

Later, Raine had shifted back into a Keidran and screamed, catching Sythe's attention as he had been awoken by Mrs. Nibbly. Sythe then tells Raine about how he wanted to be a diplomat, but it didn't work out because his arranged marriage with Flora fell through and his uncle sent assassins after Team A. Zen then realizes he knows them because of Keith, and reveals himself to be awake. Zen then recounts to them everything he knows about Team A's fate before agreeing to give them the cure to awaken Karen and Maren. Raine administers the cure to them, but she is still a Keidran. Maren tries to attack Raine upon waking up, again not recognizing her as Raine, but then Red stops her and explains everything. Meanwhile, Raine successfully managed to fix her shackle using Zen's supplies with the intention of using it on him so he can travel with them without him betraying them. Zen agrees, not realizing the shackle is enchanted

Chapter 19[]

Team B stops at Barrow Rock to rest. Maren then notices Raine's fur is tangled and decides to brush her. After she's done, Raine falls asleep in Maren's lap. The next day, Team B notices they are trapped inside a magic barrier. Carver, who appears as a human, reveals himself to be the one who set it up, intending to suffocate them and take Zen back to Clovis. Raine then deduces that the barrier is artificial and reveals that she can see Carver is a fox. Carver then decides to finish them off, but then Mrs. Nibbly attacks him. Meanwhile, Zen tries to push through with his shackle and breaks the barrier. As he does though, Carver throws Mrs. Nibbly off him and into a tree, seemingly killing her. This enrages Raine which enhances her Mana and causes her to turn human again.. She then teleports Carver away. After the battle, Sythe and Raine check on Mrs. Nibbly. She appears to be dead, but instantly wakes up and appears to be fine. Meanwhile, Zen passed out due to the feedback from the shackle. Raine cares for his injured leg and gives him herbs to dull the pain until they can get him to a doctor. Then Reni arrives with Team A to bring Zen to safety. Raine escorts Natani to Zen so he can take him back. Reni then gives Trace a gate key to escort Team B back to the Legacy Estate and everyone except Reni passes through it.

Chapter 20[]

The next morning, Red knocks on Raine's door to see if she's awake, but she isn't answering. After Maren and Sythe invite him to a beach party in the Oasis Room, she opens up and reveals she had half shifted again in her sleep and one of her arms and one of her legs has turned into her wolf form. Red tries to comfort her and suggests that the caretaker of the Estate is Rose and suggests she talk to her. Red leaves to find Rose, only for her to appear just outside of the door. Rose then approaches Raine agrees to teach her to control her shapeshifting, revealing that she has learned Euchre's Perfect Transformation. Rose instructs Raine to shift her other leg to wolf form, and she does so successfully. However, Raine is disassociating her wolf form as part of herself. So Rose then summons a Templar slave collar and asks Raine to put it on with the idea that if Raine believes her wolf form isn't a part of her the collar shouldn't have any effect on her. Raine says she can't, and then Rose reveals that she never expected her to accept in the first place, but then she ends up putting it on anyway. Rose tries various commands to get her to overcome the collar and change back, but then Red enters the room and asks if everything's all right. Rose then gets the idea to ask Raine to give her her top to mend it, and Raine overpowers and shatters the collar to resist the command, causing a huge explosion that knocks back Red in the process. Rose then offers to teach her magic while she's still at the Estate and gives her a swimsuit so she can go to the beach party. She arrives at the Oasis Room and joins the party. At the end of the party, Trace proposes to Flora, but then the sky darkens in the Oasis Room and Trace and Flora are teleported out, with everyone else trapped inside as the door has disappeared.

Personality[]

Raine can be shown to be kind and very wary on everything that happens with her friends, not afraid to protect her friends ain any situation

TBA

Abilities and Powers[]

Magic[]

Despite being Part Keidran, Raine can use magic without Mana Crystals. However, she has only used magic a few selective times, some of her magic abilities seen so far include

  • Teleportation, being able to teleport herself or anyone else to a random location, currently she has no control of where she can teleport

Gallery[]

Trivia[]

  • A common question about Raine's magic suppression bracelet was raised from Page 535 , Raine is seem wearing the bracelet on her left arm inside her sleeve but then she is somehow able to teleport Group B away from the remainder of Sythe's raiding party, despite the fact that any use of magic shouldn't be possible by the rules set about it later on Page 782 . However, if this event is combined with the fact that Zen is visible to Natani in Mindscape it could imply that the bracelet isn't actually foolproof and that some unconscious use of magic is possible while still wearing it.
  • Due to Raine being Human in her natural form it seems that her Keidran form reflects her Human age, despite Keidran's much shorter lifespan. Raine is 18 years old in Human years but a Keidran of that age would reflect around their late 30s, Raine's Keidran form instead looks to be about 10 years old (the given equivalent for when a Keidran reaches adulthood.)
  • Originally Tom stated that he wanted to write Raine as more of a tomboy with social anxiety but decides to make her more socially awkward and a more different way.

Appearances[]

vde
Appearances of Raine
Webcomic
Chapter Title Page Range Length
0.5 Prologue 1 - 5 5
Pg 0 1 2 3 4 5 6 7 8 9
0 N N N N N
1 The Beginning 6 - 20 15
Pg 0 1 2 3 4 5 6 7 8 9
0 N N N N
10 N N N N N N N N N N
20 N
2 I Love and I Hate! 21 - 47 27
Pg 0 1 2 3 4 5 6 7 8 9
20 N N N N N N N N N
30 N N N N Y N N N N N
40 N N N N N N N N
3 Never Forget, Never Remember 48 - 73 26
Pg 0 1 2 3 4 5 6 7 8 9
40 N N
50 Y N N N Y N Y N Y Y
60 Y N N N N N N N N N
70 N Y N N
4 Old Friends 74 - 103 30
Pg 0 1 2 3 4 5 6 7 8 9
70 N N N N N N
80 N N N N N N N N Y N
90 N N N N N N N N N N
100 N N N N
5 The Weight of Armor 104 - 142 39
Pg 0 1 2 3 4 5 6 7 8 9
100 N N N N N N
110 N N N N N N N N N N
120 N N N N N N N N N N
130 N N N N N N N N N N
140 N N N
6a Lost: Part 1 143 - 161 19
Pg 0 1 2 3 4 5 6 7 8 9
140 N N N N Y N N
150 N N N N N N N N N N
160 N N
6b Lost: Part 2 162 - 195 34
Pg 0 1 2 3 4 5 6 7 8 9
160 N N N N N Y N N
170 N N N N N N N N N N
180 N N N N N N Y Y N N
190 N N N N N N
7 Instincts 196 - 246 51
Pg 0 1 2 3 4 5 6 7 8 9
190 N N N N
200 N N N N N N N N N N
210 N N N N N N N N N N
220 N N N N N N N N N N
230 N N N N N N N N N N
240 N N N N N N N
8 A Peaceful Retreat 247 - 285 39
Pg 0 1 2 3 4 5 6 7 8 9
240 N N N
250 N N N N N N N N N N
260 N N N N N N N N N N
270 N N N N N N N N N N
280 N N N N N N
9 Troubled Waters 286 - 346 61
Pg 0 1 2 3 4 5 6 7 8 9
280 N N N N
290 N N N N N N N N N N
300 N N N N N N N N N N
310 N N N N N N N N N N
320 N N N N N N N N N N
330 N N N N N N N N N N
340 N N N N N N N
10 Loyalty or Honor? 347 - 443 97
Pg 0 1 2 3 4 5 6 7 8 9
340 N N N
350 N N N N N N N N N N
360 N N N N N N N N N N
370 N N N N N N N N N N
380 N N N N N N N N N N
390 N N N N N N N N N N
400 N N N N N N N N N N
410 N N N N N N N N N N
420 N N N N N N N N N N
430 N N N N N N N N N N
440 N N N N
11 No Pressure 444 - 529 86
Pg 0 1 2 3 4 5 6 7 8 9
440 N N N N N N
450 N N N N N N N N N N
460 N N N N N N N N N N
470 N N N N N N N N N N
480 N N N N N N N N N N
490 N N N N N N N N N N
500 N N N N N N N N N N
510 N N N N N N N N N N
520 N N N N N N N N N N
12 The Morning 530 - 595 66
Pg 0 1 2 3 4 5 6 7 8 9
530 N N N Y Y Y Y N N N
540 N N N N N N N N N N
550 N N N N N N N N N N
560 N N N N N N N N N N
570 N N N N N N N N N N
580 N N N N N N N N N N
590 N N N N N N
13 Embarking Again 596 - 613 18
Pg 0 1 2 3 4 5 6 7 8 9
590 Y N Y N
600 N Y Y N N N N N N N
610 N N N N
14 Mutiny 614 - 660 47
Pg 0 1 2 3 4 5 6 7 8 9
610 N N N N N N
620 N N N N N N N N N N
630 N N N N N N N N N N
640 N N N N N N N N N N
650 N N N N N N N N N N
660 N
15 Haunted 661 - 716 56
Pg 0 1 2 3 4 5 6 7 8 9
660 N N N N N N N N N
670 N N N N N N N Y Y Y
680 Y Y N Y Y Y Y Y N Y
690 N N N N N N N N N N
700 N N N N N N N N N N
710 N N N N N N N
16 Confessions 717 - 764 48
Pg 0 1 2 3 4 5 6 7 8 9
710 Y Y Y
720 Y Y N Y N N N Y Y Y
730 Y Y N N N N N N N N
740 N N N N N N N N N N
750 N N N N N N N N N N
760 N N N N N
17.5 Reflections 765 - 779 15
Pg 0 1 2 3 4 5 6 7 8 9
760 N N N N N
770 N N N N N N N N N N
17 Stranded 780 - 847 68
Pg 0 1 2 3 4 5 6 7 8 9
780 Y Y Y Y Y Y Y Y Y Y
790 N Y Y N N Y N N N N
800 N N N N N N N N N N
810 Y Y Y Y Y N N N N N
820 N N N N N Y Y Y Y Y
830 Y Y N N N Y N N N N
840 Y Y Y Y Y Y Y N
18 Coming Home 848 - 945 98
Pg 0 1 2 3 4 5 6 7 8 9
840 N N
850 N N N N N N N N N N
860 N N N N N N N N N N
870 N N N N N N N N N N
880 N N N N N N N N N N
890 N N N N N N N N N N
900 N N N N N N N N N N
910 N N N N N N N N N N
920 N N N N N N N N N N
930 N N N N N N N N N N
940 N N N N N N
19 Reunions 946 - 1021 76
Pg 0 1 2 3 4 5 6 7 8 9
940 N N N N
950 N N N N N N N N N N
960 N N N N N N N N N N
970 N N N N N N N N N N
980 N N N N N N N N N N
990 N N N N N N N N N N
1000 N N N N N N N N N N
1010 N N N N N N N N N N
1020 N N N
20 Stories of the Estate 1023 - 1098 76
Pg 0 1 2 3 4 5 6 7 8 9
1020 N N N N N N N
1030 N N N N N N N N N N
1040 N N N N N N N N N N
1050 N N N N N N N N N N
1060 N N N N N N N N N N
1070 N N N N N N N N N N
1080 N N N N N N N N N N
1090 N N N N N N N N N
21 Sacrifices of the Past 1099 - N/A N/A
Pg 0 1 2 3 4 5 6 7 8 9
1090 N
1100 N N N N N N N N N N
1110 N N N N N N N N N N
1120 N N N N N N N N N N
1130 N N N N N N N N N N
1140 N N N N N N N N N N
1150 N N N N N N N N N N
1160 N N N N N N N N N N
1170 N N N N N N N N N N
Side Stories
The HalfKind NSFW
Pg 0 1 2 3 4 5 6 7 8 9
0 N N N N N N N N N
10 N N N
Feral Hunger/The Hunger
Pg 0 1 2 3 4 5 6 7 8 9
0 N N N N N N N N N
10 N N N
Prank Pixie Panic NSFW
Pg 0 1 2 3 4 5 6 7 8 9
0 N N N N N N N N N N
10 N N N N N N N N N N
20 N N N N N
The Dragon Masquerade
Pg 0 1 2 3 4 5 6 7 8 9
0 N N N N N N N N N
10 N N N N N N N N N N
20 N N N N N N N N N N
30 N N N N N N
MiniKinds
Natani’s Panties NSFW Musclehead Fight Retcon
1 2 3 4 5 1 2 3 4 5
N N N N
Just Add Water NSFW Tentacles of Inappropriateness
1 2 3 4 5 1 2 3 4 5
N N N
Flora Dresses Misspell
1 2 3 4 5 1 2 3 4 5
N N N N N N N
The 2014 April Fools Day Saga
1 2 3 4 5 1 2 3 4 5
N N N N N
Appearances Key
Y: indicates that the subject made an appearance.
I: indicates that the subject is implied or appears indirectly,
is seen in an onscreen image/map, he/she/it spoke from offscreen,
isn't appearing as him/her/itself, or is acting under an external influence.
M: indicates that the subject featured is merely mentioned.
U: indicates that the subject may have appeared, spoken
from offscreen, or been referred to, but we are unsure.
N: indicates that the subject neither appeared nor was mentioned.
NSFW tags simply warn that the Minikind/Side Story in question
contains content that may not be safe for a work/public environment.

References[]

vde
Characters of Twokinds
Main Cast
Group A Flora · Keith Keiser · Natani · Trace Legacy
Group B Karen Taverndatter · Maren Taverndatter · Raine Silverlock · Red · Sythe · Zen
Others
Humans Alice Reed · Brahn · Brahn's Daughter · Daniels · Edmund Sirus · Eric Adrian Vaughan · Keiren · Landen · Mary Silverlock · Randal · Roderick Vaughan · Saria au Gruhen · Sealeen · Seraphina · Sirvitine · Tallon · Tom
Keidran Adira Riftwall · Brutus · Carver · Clovis · Dahlia · Euchre · Evals · Iris · Issac · Kathrin Vaughan · Laura · Maeve Riftwall · Mike · Remus · Roan · Romulus · Roselyn · Sam
Basitin Albion Alabaster · Aster Alabaster · Cathleen Keiser · Cornelius Keiser · Jade Adelaide · Lynn · Madelyn Adelaide · Nickolai Alaric · Roran · Vehra
Dragons Nora · Reni
Other/Unknown Chaos · Detritus · Ephemural · Mrs. Nibbly · Order · Stoneward
Minor Characters
Side Sketch Characters
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